Contemporary Problems of Social Work 2016


SOCIOLOGY.

Methodological Bases Gamification

Автор/Author: Melnichuk J.A.

Аннотация/Annotation:
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Список литературы/References:


  1. Avdulova T.P. Psikhologiya igry: sovremennyy podkhod [The psychology of the game: a modern approach], Moscow, Akademiya, 2009, 208 p.

  2. John C. Beck, Mitchell Wade, Got Game: How the Gamer Generation is Reshaping Business Forever Harvard Business School Press, 2004, 202p.

  3. Werbach K., Hunter D., For the Win: How Game Thinking Can Revolutionize Your Business,  Wharton Digital Press, 2012, 144p.

  4. Grey D., Brown S.,  Gamestorming: A Playbook for Innovators, Rulebreakers, and Changemakers, Kindle Edition, 2010, 290 p.

  5. Zichermann G., Linder J., How Leaders Leverage Game Mechanics
to Grush the Competition, Hardcover, 235 p.

  6. Caillois R., Les Jeux et les hommes: Le masque et le vertige, Gallimard, 1991, 374 p.

  7. Kibanova A.YA. Upravleniye personalom organizatsii [Personnel management], Moscow, INFRA-M, 2010, 695 p.

  8. Kidd B. Social Revolution. SPb., 1897. 320 p.

  9. Kirillov A.V. Puti povysheniya effektivnosti otbora upravlencheskogo personala [Ways to improve the efficiency of selection of management personnel].  Materialy Afanas'yevskikh chteniy [Materials Afanasiev readings]. Moscow, 2013, pp. 126-131. (In Russian). 

  10. Kirillov A.V., Vinichenko M.V., Mel'nichuk A.V., Makushkin S.A. Problemnyye voprosy razvitiya tekhnologiy upravleniya personalom v otechestvennoy praktike i puti ikh resheniya [Problematic issues of personnel management technologies in domestic practice and solutions]. Moscow, Rusayns., 2015. 280 p.

  11. Mel'nichuk A. V. Geymifikatsiya kak instrument povysheniya urovnya motivatsii personala sovremennoy organizatsii [Gamification as a tool to improve employee motivation of modern organization].  Strategii sotsial'nogo razvitiya sovremennogo obshchestva: Rossiyskiye i mirovyye trendy. Sbornik materialov XIV Mezhdunarodnogo sotsial'nogo kongressa. [Social Development Strategy of modern society: the Russian and global trends. The collection of materials of the XIV International Congress of Social]. Moscow, 2015, pp. 318-320. (In Russian).

  12. Tulgan B. Not Everyone Gets A Trophy: How to Manage Generation Y. Hardcover, 2009, 182 p.

  13.  Huizinga J.  Homo Ludens. Moscow, 1997. 416 p.

  14. Deterding S., Dixon D., Khaled R., Nacke L., “From game design elements to gamefulness:  defining gamification”, In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, September  28-30,  2011,  Tampere,  Finland, ACM, pp. 9-15

  15. Hamari J., Koivisto J., ”Social motivations to use gamification: an empirical study of gamifying exercise”, In Proceedings of the European Conference on Information Systems, June 5-8, 2013, Utrecht, The Netherlands.
Ключевые слова/Tags1: gamification, game, gameplay, generation Y